AI Insights · Timothy · October 2021
Top 5 io Games Performance on iOS in Belgium Q3 2021
In Q3 2021, the top 5 io games on iOS in Belgium showed varied performance in downloads, revenue, and active users, with some apps seeing notable growth.
During Q3 2021, the top 5 io games on the iOS platform in Belgium displayed a range of performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game.
slither.io from Lowtech Studios LLC experienced fluctuations in weekly downloads, peaking at approximately 1.8K in the week of August 23. Weekly revenue saw a modest increase, reaching around $38 in mid-July before tapering off in September. The game’s active users showed a general upward trend, growing from 10.3K at the end of June to 12.3K by the end of September.
Snake.io - Fun Online Snake by Kooapps saw a peak in weekly downloads at 1.3K in mid-July, followed by a decline to around 736 by the end of September. Revenue trends for the game saw a significant uptick, reaching $79 in early September. Active users initially grew to 8.3K in early August but later decreased to about 6.3K by the end of the quarter.
State.io - Conquer the World from AI Games FZ showed a significant increase in weekly downloads, peaking at around 2.4K in late August. Weekly revenue saw a notable rise, culminating at $41 by the end of September. Active users also grew from approximately 2.5K in late June to 2.9K in late August, before stabilizing around 2.1K towards the end of the quarter.
Paper.io 2 by Voodoo maintained steady weekly downloads around 1.1K for most of the quarter, with a slight dip to 861 in late August. Revenue saw an increase, particularly in the last week of September, reaching $48. Active users fluctuated slightly, peaking at 6.2K in mid-August before ending the quarter at approximately 5K.
War of Rafts: Sea Battle Game from AI Games FZ had a peak in weekly downloads of 827 in late July, followed by a decline to around 181 by the end of September. The game did not generate any revenue during this period. Active users peaked at about 2.4K in late July but gradually declined to 810 by the end of the quarter.
These insights are sourced from Sensor Tower, where further details and analysis can be found.